

I didn’t find this playstyle compelling back in Sonic Adventure 2 Battle, and it’s still a very strange way to explore a level. I don’t know what is required to make 3D Sonic work, but after years of trying, Sega still hasn’t found it yet. Slay the Princess demo will keep you on the edge of your seat.My first day with Peridot: Niantic’s new AR ‘pet’ project.Wayfinder Closed Beta impressions: Room for improvement but so much potential.The Finals Closed Beta impressions: Rigged to go boom.Marvel Snap: Rise of the Phoenix: New cards and locations.But the conclusion I finally came to after playing Sonic Forces for a bit is this: neither really feels much like Sonic to me. The second was a 2D platforming level controlling one of the customizable characters, though I didn’t actually get to mess around with the customization features. The first was the opening city level we’ve seen in trailers, a familiar playstyle from prior 3D Sonic titles. It took me some time to put my finger on just what it was I didn’t like about Sonic Forces. Sonic Forces, on the other hand, still struggles to free itself from its clumsy 3D past. The former, Sonic Mania, elegantly met its goals.

They presented a strange juxtaposition to one another, with one invoking hefty doses of nostalgia and the other struggling to bury its past and move forward with a gameplay style that has never really worked for the series. By Rebekah Valentine 6 years ago The Sonic Forces demo at E3 2017 showed some promise, but it still runs in the shadow (heh) of its old 3D games and can’t seem to escape.Īt E3 2017, Sonic Forces and Sonic Mania were a common sight on the show floor, making appearances in multiple booths, always right next door to one another.
